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Saturday, June 18, 2011

Orlando J

Part V: Exploring the Rest of Orlando
Buying tickets and making reservations
You can choose from several ticket options and tours:
A one-day ticket costs $60 (plus 6.5 percent sales tax) for adults,
$48 for children 3 to 9.
A two-day, two-park, bonus pass, is $105 for adults and children.
These passes enable you to move between Universal Studios Florida
and Islands of Adventure (see Chapter 19) throughout the day so
you can go back and forth whenever you like. Note: For a limited
time, if you buy them online (www.universalorlando.com), you
get two more days for free, for a total of four consecutive days of
admission. Bonus passes also give you free access at night to select
CityWalk clubs (see Chapter 25).
Annual Passes (the Preferred Annual Pass and the Power Pass)
allow entry to the park for an entire year (some blackout dates
apply to the Power Pass; there are no blackout dates with the
Preferred Annual Pass). The cost is $180 and $120 respectively.
For more details check out www.universalorlando.com.
The FlexTicket multiday, multipark option is the most economical
way to see the various “other-than-Disney” parks. You pay one price
to visit any and all of the participating parks during a 14-day period.
A four-park pass to Universal Studios Florida, Islands of Adventure,
Wet ’n Wild, and SeaWorld is $185 for adults and $151 for children 3
to 9. A five-park pass, which adds Busch Gardens in Tampa, is $225
for adults and $190 for kids. You can order the FlexTicket by calling
% 407-363-8000 or online by going to www.universalorlando.com.
Universal Studios Florida offers five-hour, guided VIP tours for
$100 per person for just USF, $125 per person for a two-park, six-hour
tour that also includes Islands of Adventure. Guided tours include
line-cutting privileges and preferred seating at several attractions,
and they start at 10 a.m. and noon daily. For more information on
the VIP tour, call % 407-363-8295. Note: The price of the VIP tour
includes neither the 6.5 percent sales tax nor admission to the park!
The park prices are not the only place you’ll wish you’d left your wallet
behind. Expect to spend up to $2.50 for a coke, $1.80 for a cup of coffee,
about $5 for a beer, $2.60 for popcorn, and $2.50 for bottled water.
However, you can save 10 percent on your purchases at any gift shop or
on a meal by showing your AAA (American Automobile Association)
card. This discount isn’t available at food or merchandise carts. Likewise,
tobacco, candy, film, collectibles, and sundry items aren’t included in
discounts.
For information about new travel packages and theme-park information,
call % 800-711-0080, 800-224-4233, or 407-363-8000; write to Guest Services
at Universal Studios Florida, 1000 Universal Studios Plaza, Orlando, FL
32819-7601; or visit its Web site at www.universalorlndo.com. Once
you’re at the park, just head over to Guest Services.

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Chapter 18: Universal Studios Florida
Universal Orlando is located about half a mile north of I-4’s Kirkman Road/
Highway 435 exit. You may find construction in the area, so keep an eye
out for the road signs directing you to Universal Orlando.
The park is open 365 days a year. Park hours generally are from 9 a.m. to
6 or 7 p.m., though they vary seasonally and might close as late as 10 p.m.
during the summer and on holidays. Call or check online before you go
for exact times.
Locating special services and facilities
In case you forgot to bring essential items, or if you need special assis-
tance while at the park, here’s a list of services and facilities that may
come in handy:
ATMs accepting cards from banks using the Cirrus, STAR, and Plus
systems are on the outside and just inside Universal’s entrance and
in San Francisco/Amity near Lombard’s Seafood Grille restaurant.
You can find baby-changing tables in all men’s and women’s
restrooms; nursing facilities are at Family Services, just inside
the main entrance and to the right. (Family Services doesn’t sell
diapers or infant supplies of any kind, so be sure that you bring
enough of your own.)
Disposable cameras and film (and limited digital supplies) are
available at the On Location shop in the Front Lot, just inside the
main entrance. One-hour photo developing is available, but I don’t
recommend paying park prices. You can find many cheaper one-hour
or overnight places around town, including many near tourist-area
motels.
Universal has its own version of Disney’s FASTPASS, called Universal
EXPRESS. The system operates much the same as Disney’s does.
You feed your admission ticket into the machine at the EXPRESS
Distribution Center for a given ride (they’re usually located close
to the entrance of rides that accept EXPRESS passes) and you get
a second pass (along with your park ticket) stamped with a desig-
nated time window in which you can return to ride. At any time
within the window you can head straight for the shorter EXPRESS
line (usually no more than 15 minutes) and off you go. You can only
get one EXPRESS pass at a time, but similar to Disney, you can get a
second pass just two hours after the first one is issued — the time
you can obtain your next EXPRESS pass is printed on the first pass.
If you’re not willing to chance that there will be an EXPRESS pass
left (and they do run out, sometimes as early as noon during peak
periods) you can purchase the Universal EXPRESS Plus Pass. It
allows access to the Express line at each and every attraction that
accepts the Universal Express Pass without having to continually
obtain separate passes or wait for any time limits to expire before
heading to Universal Express line at the next attraction. The price
varies with the season, and I have seen prices as high as $39 during

262 Part V: Exploring the Rest of Orlando
peak periods. In addition, it is only good for one day at one park,
regardless of what type of park tickets you hold, and it can only be
used once at each of the attractions.
Universal offers a separate line-beating option as a perk for those
visitors staying at its resorts. All guests of the Portofino Bay, Hard
Rock, and Royal Pacific hotels have to do is to show their room
keys to get at or near the front of the line for most of the rides and
even most of the restaurants.
You can find first aid centers between New York and San Francisco,
next to Louie’s Italian Restaurant, and just inside the main entrance
next to Guest Services.
Rent lockers for $8 and $10 a day plus a $2 refundable deposit
across from Guest Services, near the main entrance.
Report lost children to any staff member and then go to Guest
Services near the main entrance or Security (behind Louie’s Italian
Restaurant, between New York and San Francisco). Make sure chil-
dren younger than 7 wear name-tags inside their clothing for easy
identification in case they get lost.
When parking in multilevel garages, write down your location,
including the character, level, row, and space number so you can
find your car later. Parking costs $9 for cars and trucks. Valet park-
ing is available for $16. After 6 p.m., parking is free. Universal’s
garages are connected to its parks by walkways and a series of
moving sidewalks, but reaching the gates can take a while.
The park provides car assistance, including battery jumps. If you
need assistance with your car, raise the hood and tell any parking
attendant your location. Use the call boxes located throughout the
parking garage to call for security.
Pet care for your small animals is available at the shelter in the
parking garages for $10 a day (no overnight stays), but you’ll have
to feed and walk your animals yourself. Ask the parking attendant
where you pay for parking to direct you to the kennel.
Rent strollers in Amity and at Guest Services, just inside the entrance
to the right. The cost is $10 for a single and $16 for a double.
You can rent regular wheelchairs for $12 per day in Amity and at
Guest Services just inside the main gate. Electric wheelchairs are
$40 per day. Both require a $50 deposit and a signed contract.
Package delivery is available for purchases made at park stores
(though not at the kiosks and carts). You can have your purchases
sent to the Universal Studios Store near the entrance to be picked
up on your way out. If you are a guest at one of the three Universal
Resorts you can have your purchased delivered to your room
(though delivery will be the following day, so don’t try this if it’s
your last day).

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Chapter 18: Universal Studios Florida
If you find you have arrived home without that essential USF T-shirt
or all-important blaster gun, you can call % 407-224-5800 and the
Universal Mail Order Department will help. Just let them know
what the item is, where it is located, and they can arrange to have
it shipped to you house (for a fee, of course).
Exploring the Top Attractions
Universal matches Disney stride for stride, and in some cases is a half-
step ahead, when it comes to cutting-edge rides. Real and virtual thrills,
terrific special effects, mammoth screens, and 3-D action are all part of
its successful mix.
The rides and shows at Universal are located in six distinctive sets:
Hollywood, New York, Production Central, San Francisco/Amity,
Woody Woodpecker’s KidZone, and World Expo. The Front Lot serves
as the parks main entrance. Universal is much better than Disney at
keeping you occupied while you’re standing in line. There are entertain-
ing preshows, some of which are just as amusing or interesting as the
main event, and elaborate surroundings intended to create the feeling
that you’ve already begun your experience. Most of the lines are under
cover from the sun, with the occasional water spritzer or drinking foun-
tain nearby. Although these extras may not initially seem like a big deal,
it makes your time in line far more tolerable.
The “Universal Studios Florida” map, found on page 258, will help you
visualize the layout of the park.
Hollywood
Hollywood is to the right of the Front Lot, and its main streets include
Rodeo Drive, Hollywood Boulevard, and Sunset Boulevard, all lined
with ornate buildings in soft hues, much like you would have found in
Hollywood’s heyday so many years ago. Here’s a list of the best that
Hollywood has to offer:
Lucy — A Tribute. This show is a remembrance of America’s queen
of comedy, Lucille Ball. If you love Lucy, it’s a must, filled with memo-
rabilia and a really neat interactive trivia game, but if you’re pressed
for time or have a handful of smaller kids along, it’s skippable.
Terminator 2: 3D Battle Across Time. This attraction is billed as
“the quintessential sight and sound experience for the 21st century!”
and the park has little need to be modest about its claim. The movie’s
director, Jim Cameron, supervised this $60-million production which
combines 3-D film, live action, and sensory effects into a seamless
winner. After a slower start (the preshow sets up a pre-Terminator
storyline), it builds to one of the best action shows in Orlando. Live
actors and six giant Cyborgs interact with the Governator himself,

264 Part V: Exploring the Rest of Orlando
who appears on-screen (actually three huge screens). The crisp 3-D
effects are among the best in Orlando. (When liquid mercury falls
from the screen, cold water really hits your legs.)
“All the action was so cool, and the motorcycle and special effects
were amazing. I thought for sure the hand that came out into the
audience was going to grab me,” says 12-year-old Ryan. The show,
however, is rated PG-13, Universal’s way of saying violence and
loud noises may make it unsuitable for preteens. Younger children
may find the crashing and flying 3-D effects (in conjunction with a
few of the sensory effects) too intense.
Universal Horror Make-up Show. This show (loaded with corny
humor) gives you a behind-the-scenes look at the wizardry behind
Hollywood’s monster makeup. It also takes an up-close look at some
cinematic make-up masterpieces, including the transformation
scenes from such movies as The Fly and The Exorcist. It, too, is
rated PG-13, mostly due to the scary on-screen characters.
New York
New York is near the back of the park and includes rides and shows set
among mock-ups of 42nd and 57th streets, Park Avenue, and Delancey
Street. The premiere attractions in this section are:
The Blues Brothers. This foot-stomping revue takes to the street
(Delancey Street, actually) five times a day. Clap along as Jake and
Elwood, the “bad boys of the blues,” belt out a medley of their
greatest hits.
Twister . . . Ride it Out. This windy incarnation of Earthquake
The Big One (discussed later in this chapter) packs quite a wallop.
Based on the hit film, the curtain rises on the movie town of Wakita,
where Universal engineers have created a five-story funnel cloud
by injecting 2 million cubic feet of air per minute. (That’s enough to
fill four full-size blimps.) The sensory elements are pretty incredi-
ble. Power lines spark and fall, an oak tree splits, and the storm
rumbles at rock-concert level as cars, trucks, and a cow fly about
while the audience watches from only 20 feet away. In the finale,
the floor begins to buckle at your feet. The only downside is that
you tend to get way too much water whipped at your face (it is a
tornado, after all).
“You don’t really ride anything as much as walk through it, but it
was pretty intense,” Nicolas offered. It’s similar to the Backdraft
attraction at Universal Studios Hollywood, though that California
attraction is (sacrilege!) actually a bit better than this one. Twister
doesn’t have a minimum height, but it carries Universal’s PG-13
rating, meaning it may be a little too intense for younger children.

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Chapter 18: Universal Studios Florida
Hello Mummy!
Kongfrontation, long a fixture at Universal Studios Florida, closed in September 2002
to make room for the spring 2004 opening of Revenge of the Mummy in the New York
section of the park. Billed as a “psychological thrill ride,” the new $40-million indoor
roller coaster relies on speed, pyrotechnics, and robotics to induce screams as riders
hurtle through the elaborate Egyptian sets, passageways, and tombs in cars that move
forward and even in reverse. Even the preshow for the waiting victims — riders, I
mean riders — lends to the ominous atmosphere and includes several surprise inter-
active areas and a storyline that plays out as you get closer to boarding the ride.
The five-minute journey aims to prey on one’s inner phobias via encounters with over-
head flames, pitch-black darkness, insects, and a skeletal warrior that hops aboard
your coaster. Does it work? Yes — and how. Even the most-manly man in my coaster
car was screaming, though you’d have a fat chance of getting him to admit it after-
wards. The best confession I got was when a friend admitted that he hasn’t freaked
out on a ride like that since the first time he rode the Twilight Zone Tower of Terror
(see Chapter 14) over ten years ago (and that was before the random sequencing). So
if you have any severe phobias or medical conditions, pay attention to the warnings
posted, and don’t even think about getting aboard. Coaster-lovers of all ages will likely
make this one tops on their list. You must be at least 48 inches tall to ride.
Production Central
Production Central is directly behind and to the left of the Front Lot. Its
main thoroughfares are Nickelodeon Way, Plaza of the Stars, and 7th and
8th avenues. Here are some of the area’s highlights:
Jimmy Neutron’s Nicktoon Blast. Launched in 2003, this ride is
based on the movie Jimmy Neutron: Boy Genius. Here, you climb
aboard a Mark IV rocket and motion-simulator technology and
sophisticated computer graphics send you on a spinning, careening
adventure that includes a battle against Yokians — evil, egg-shaped
aliens. The attraction also features characters from several popular
cartoons, including Rugrats and Fairly Odd Parents. If you feel any
twinge of motion sickness, simply look at any stationary object
within the large theater.
“It was cool, just like being part of the TV show. The Chicken Dance
was pretty funny, too,” Nicolas (age 8) and his younger sister, Hailey
(age 6), were impressed with this very kid-friendly ride. That having
been said, kids do need to be at least 40 inches tall to ride. There is
a small area near the front for those who would prefer to skip the
moving spaceships.

266 Part V: Exploring the Rest of Orlando
Nickelodeon Studios. Tour the soundstages where Nick shows are
produced, view concept pilots, visit the kitchen where Gak and green
slime are made, and try new Sega video games at the Game Lab.
This 45-minute behind-the-scenes tour is a fun escape from the
hustle of the midway, and there’s plenty of audience participation.
One child volunteer always gets slimed.
The studio usually doesn’t open until 10 or 10:30 a.m. The Slime
Fountain is what the kids love to see, and it erupts every 30 minutes
or so (stuff tastes like applesauce from what I’m told — I couldn’t
stomach the idea of trying it). Occasionally Nickelodeon does shoot
here, so if your kids want to be on TV, call % 407-224-4233 to find
out how you can become a contestant or get tickets to a taping.
Shrek 4-D. In spring 2003, Universal opened this 4-D fractured fairy-
tale based on the hit movie Shrek. A 15-minute show, it can be seen,
heard, felt, and smelled thanks to 3-D film, motion simulators,
OgreVision glasses, and other special effects, including water
spritzers. The attraction picks up where the movie leaves off —
enabling you to join Shrek and Princess Fiona on their honeymoon
(which, predictably, gets interrupted by the evil Lord Farquaad).
Fractured or not, you know this one will have a happy ending, and
it’s similar in style to Disney’s It’s Tough to Be a Bug (see Chapter 15)
and “Honey, I Shrunk the Audience” (see Chapter 14). But, as with all
of the Universal rides, it’s a bit edgier all around. The preshow is one
of the funniest in the park and is as good as the show itself. The
line can stretch for miles — and the show doesn’t accept EXPRESS
passes — but at least you’ll wait under cover from the sun.
“Awesome! Except the spiders freaked me out,” 10-year-old Austin
giggled. Kids not into sensory effects may get freaked out as well.
This ride can also be rather bumpy, but the front row has station-
ary seats for those who need them.
San Francisco
San Francisco faces the waterfront, and its attractions line The
Embarcadero and Amity Avenue.
Beetlejuice’s Rock ’n’ Roll Graveyard Revue. Dracula, Wolfman, the
Phantom of the Opera, Frankenstein and his bride, and Beetlejuice
show up to scare you silly. Their funky rock musical has pyrotech-
nic special effects and MTV-style choreography. It’s loud and lively
enough to aggravate some older adults and scare small children,
and it carries Universal’s PG-13 rating. Young teens seem to like it
the most.
Earthquake — The Big One. Sparks fly shortly after you board a Bay
Area Rapid Transit (better known as BART) train ostensibly running
from San Francisco (the real one) to Oakland. The whopper — 8.3 on
the Richter scale! — hits as you pull into the Embarcadero Station,
and you’re left trapped as vast slabs of concrete collapse around you,
a propane truck bursts into flames, a runaway train comes hurtling

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Chapter 18: Universal Studios Florida
at you, and the station floods (65,000 gallons of water cascade down
the steps). Prior to the ride, you find out how Earthquake, the Oscar-
winning movie, was made and take a look at a $2.4-million set model.
You then shuffle off to a soundstage where seven adult volunteers
help re-create the big one for you.
Jaws. As your boat heads into a 7-acre, 5-million-gallon lagoon, an
ominous dorsal fin appears on the horizon (and the blockbuster
film’s famous score starts to run through your brain). What follows
is a series of attacks by a 3-ton, 32-foot-long, mechanical great white
shark that tries to sink its urethane teeth into your hide — or at
least into your boat’s hide. A 30-foot wall of flame caused by burn-
ing fuel surrounds your ride, and you’ll truly feel the heat at this
$45-million attraction.
The effects of this ride are definitely more startling after dark;
during the day, it’s too easy to see the shark coming. And though
the attraction doesn’t have any height limitations, you may want
to think twice before bringing along the 5-and-younger crowd.
Woody Woodpecker’s KidZone
Woody Woodpecker’s KidZone contains rides and attractions sure to
please the littlest members of your party. When you’re traveling with
young children, plan on spending plenty of time here. Highlights include:
A Day in the Park with Barney. This musical is Universal’s sadistic
answer to Disney’s It’s a Small World; one of those attractions that
eats the brains and ignites the nerves of anyone but 2- to 6-year-olds
and their loving parents. Set in a parklike theater-in-the-round, this
25-minute musical stars the Purple One, Baby Bop, and BJ. It uses
song, dance, and interactive play to deliver an environmental mes-
sage. This show can be the highlight of your youngster’s day. The
playground next door has chimes to ring, tree houses to explore,
and more.
E.T. Adventure. You soar with E.T., who is on a mission to save his
ailing planet, through the forest and into space aboard a star-bound
bicycle. You also meet some new characters Steven Spielberg created
for the ride, including Botanicus, Tickli Moot Moot, Horn Flowers,
and Tympani Tremblies. It’s a family-friendly charmer. A cool, wooded
forest serves to create one of the most pleasant waits for any ride
in central Florida, although you have to endure two lines before
you actually make it onto the ride.
Woody Woodpecker’s Nuthouse Coaster. This ride is the top
attraction in the KidZone, an 8-acre concession Universal Studios
made after being criticized for having too little for young visitors.
Sure, it’s a kiddie coaster, but the Nuthouse Coaster will thrill some
moms and dads, too. Although it’s only 30 feet at its peak, this ride
offers quick, banked turns while you sit in a miniature steam train.
It’s very much like The Barnstormer at Goofy’s Wiseacre Farm in
Magic Kingdom (see Chapter 12).

268 Part V: Exploring the Rest of Orlando
The ride lasts only 55 seconds, and you can wait as long as 40 min-
utes, but your children probably won’t let you skip it if they see it.
It has a 36-inch height minimum, and kids have to be 48 inches or
taller to ride without an adult.
More to Do in Woody Woodpecker’s KidZone. Fievel’s Playground
is a wet, western-themed playground with a house to climb and
a small water slide. Curious George Goes to Town has water- and
ball-shooting cannons, plus a huge water tower that empties
(after an alarm), drenching anyone who doesn’t run for cover.
World Expo
The smallest zone in Universal Studios Florida packs a bunch of punch
in its two rides. World Expo is on Exposition Boulevard, between San
Francisco/Amity and KidZone. The top attractions here are:
Back to the Future: The Ride. This ride has more warnings than a
centipede has legs. Topping the list, of course: If you have a prob-
lem with motion sickness, don’t get on. If you don’t have a problem
with motion sickness, but do have a problem with other people get-
ting motion sick on you, you may want to invest in one of the rain
ponchos sold at most Universal souvenir stands. (No sense ruining
your new Mickey — um, Barney — shirt, right?) Other warnings are
posted for would-be riders who are pregnant or become dizzy, and
for those who are claustrophobic or have neck, heart, or back prob-
lems. These warnings are all justified.
Back to the Future offers you a chance at time travel in a simulator
made to look like the movie’s famous DeLorean. You are herded
into your car after a video briefing from Dr. Emmett Brown (actor
Christopher Lloyd). Biff the Bully has stolen another DeLorean, and
you have to catch him. The fate of the universe is in your hands.
Along the way, you’ll dive into blazing volcanic tunnels, collide with
Ice Age glaciers, thunder through caves and canyons, and briefly get
swallowed by a dinosaur in an eye-crossing multi-sensory adventure.
You twist, you turn, you dip, you dive — all the while feeling like
you’re really flying.
“Wow,” Ryan said, adding that he noticed that the taller people
were hitting their heads in the back row. If this describes you,
request one of the front seats that don’t have overhead cover.
By the way, riders must be 40 inches or taller to get aboard.
Fear Factor Live. Taking center stage at World Expo is the all-new
Fear Factor Live. Based in the hit NBC reality TV show, contestants
(who are actual Universal Studios guests age 18 and older and who
meet certain height, weight, and health restrictions) face some of
their greatest fears in front of thousands of people. They’ll go head
to head with other competitors, each trying to outdo the other in
order to be proclaimed the winner. The wild stunts, similar to what
you’ve seen on the television show, will test both their physical
and emotional limits — not to mention their stomachs. Leave it to

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Chapter 18: Universal Studios Florida
Universal to be the first to transform a blockbuster reality-TV show
into the hottest new attraction around.
Men in Black Alien Attack. You and your mates have to blast the
bug-eyes, or the end of the world may be at hand. You buzz the
streets of New York in six-passenger cruisers, using your “zapper” to
splatter up to 120 bug-eyed targets. You have to contend with return
fire and distractions (noise, clouds of liquid nitrogen, and such), any
of which can send you spinning out of control. Your laser tag–style
gun fires infrared bullets. Earn a bonus by hitting Frank the Pug
(to the right, just past the alien shipwreck). The four-minute ride
relies on 360-degree spins and some scary looking insects rather than
speed for its thrill factor. Near the end, you’re swallowed by a giant
roach (it’s 30 ft. tall with 8-ft. fangs and 20-ft. claws) that explodes —
dousing you with bug guts (actually warm water) — as you blast your
way to safety and into the pest-control hall of fame. After you survive
unscathed (well, maybe a trifle wet), Will Smith rates you anywhere
from a galaxy defender to bug bait. (There are 38 possible scores.)
Men in Black often has a much shorter line for single riders. If you’re
not alone but are willing to be split up, get in this line and you will
usually be able to hop right on a vehicle that has fewer than six
passengers.
“I loved blasting those gigantic bugs and the spinning made it
even more fun.” Twelve-year-old Ryan clearly didn’t end up as
bug bait. This $70-million ride-through video game has a 42-inch
height minimum.
Grabbing a Bite to Eat
Universal Studios Florida has more than a dozen places to eat, with
offerings that range from lobster to corn dogs. Quality-wise, things
inside the park are on the same level as those found in the Disney parks
(see Chapters 11–15), meaning that they are generally over-priced for
the quality you receive. Here are our favorites by category:
Best sit-down meal: Lombard’s Seafood Grille, across from
Earthquake, has a hearty fried clam basket, lobster, steak,
pasta, and burgers ($11–$30).
Best counter service: Universal Studios’ Classic Monsters Café is
one of the newer eateries in the park and serves salads, pizza, pasta,
and rotisserie chicken ($6–$15). It’s off 7th Avenue near Shrek 4-D.
Best place for hungry families: Similar to a mall food court, the
International Food and Film Festival offers a variety of food in one
location. With options ranging from stir-fry to fajitas, this is a place
where a family can split up and still eat under one roof. The food is
far from gourmet but a cut above regular fast food ($6–$11). It’s
located near the back of Animal Planet Live! near the lagoon and
the entrance to Back to the Future.

270 Part V: Exploring the Rest of Orlando
Best places for snacks: Grab a malt ($4) and enjoy the classic atmos-
phere of Mel’s Drive-In, located across from The Universal Horror
Make-up Show. The San Francisco Pastry Co., located across from
Earthquake, has a glass case full of sweet treats, including a large and
decadent chocolate brownie. Brody’s Ice Cream, in Amity near Jaws,
and Schwab’s Pharmacy, about halfway along Hollywood Boulevard,
both offer plenty of ice cream treats to cool you off on a hot day.
See Chapter 10 for the best places to grab a bite at Universal’s CityWalk.
Shopping at Universal Studios Florida
If Disney can do it, Universal can, too. Most major attractions at Universal
have a theme store attached. Just as at Disney, the prices are high, when
you consider you’re just buying a T-shirt, mug, or whatever.
More than 25 other shops in the park sell souvenirs ranging from
I Love Lucy collectibles to Men in Black souvenirs. Be warned, however,
that, unlike WDW, these shops are even more specific to individual
attractions — if you see something you like, buy it. You probably
won’t see it in another store even throughout the park itself. Here’s a
sampling of the more unusual gifts available at some of the Universal
stores:
Back to the Future — The Store. Real fans of the movie series find
plenty of intriguing stuff here. One of the more interesting is a minia-
ture version of the Back to the Future DeLorean.
E.T.’s Toy Closet and Photo Spot. This is the place for plush, stuffed
animals, including a replica of the alien namesake.
MIB Gear. Clothes, T-shirts, and everything else the well-dressed
alien should own. Oh, and the cool shades that are the staple of the
Men in Black uniform.
Quint’s Surf Shack. This is the place to go if you plan on hanging
ten in the future. It’s got all of the latest surfing apparel.
Sahara Traders. A wide range of Egyptian-themed items and
Revenge of the Mummy souvenirs near, you guessed it, the
Mummy ride.
Silver Screen Collectibles. Fans of I Love Lucy will adore the small
variety of collector dolls. There’s also a Betty Boop line. And how
can you pass up a Bates Motel shower curtain?
Universal Studios Store. This store, near the entrance, sells just
about everything when it comes to Universal apparel. It’s also the
spot to pick up your packages if you’ve had them delivered from
another store.

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